Course Description

In this course, you'll explore the essence of great design and usability. You'll learn to see the world differently, spotting usability defects nearly everywhere you look. In learning about the defects, you'll also learn how to repair these broken interfaces usually with only a few minor changes. This course will open your eyes, upgrade your skills, and maybe even change your life.




Also included: Mark Miller's Science of Great UI Case Studies, a 26-page e-book highlighting good and bad design examples (and how to fix them) from well-known companies and products.


Mark Miller

Mark Miller is a 5-year C# MVP Alumnus with strong expertise in decoupled design, plug-in architectures, and great user interfaces. Mark is Chief Architect of the IDE Tools division at Developer Express, and is the visionary force behind CodeRush. Mark is a top-ranked speaker at conferences around the world and has been writing software for over three decades.

Course curriculum

  • 2

    Converting Light Into Understanding

    • Science of Great UI Chapter 2

    • Chapter 2 - Questions

  • 3

    Certainty, Ambiguity, Context

    • Science of Great UI Chapter 3

    • Chapter 3 - Questions

  • 5

    Symbols

    • Science of Great UI Chapter 5

    • Chapter 5 - Questions

  • 6

    Cognitive Load

    • Science of Great UI Chapter 6

    • Chapter 6 - Questions

  • 7

    Granularity

    • Science of Great UI Chapter 7

    • Chapter 7 - Questions

  • 8

    Visual Search

    • Science of Great UI Chapter 8

    • Chapter 8 - Questions

  • 9

    Background and Foreground (part 1)

    • Science of Great UI Chapter 9

    • Chapter 9 - Questions

  • 10

    Information Relevance and Emphasis

    • Science of Great UI Chapter 10

    • Chapter 10 - Questions

  • 11

    Background and Foreground (part 2)

    • Science of Great UI Chapter 11

    • Chapter 11 - Questions

  • 12

    Noise, Weak Signal, and Clarity

    • Science of Great UI Chapter 12

    • Chapter 12 - Questions

    • Share This Course

  • 13

    Recognition vs. Recall, Orienteering, and Paths

    • Science of Great UI Chapter 13

  • 14

    Responsiveness & The Feedback Loop

    • Science of Great UI Chapter 14

  • 15

    Discoverability

    • Science of Great UI Chapter 15

  • 16

    Wrapping Up - Efficiency in Thought & Motion

    • Science of Great UI Chapter 16

    • Share This Course

  • 17

    Resources

    • Science of Great UI Case Studies

  • $149.00

    $149.00Science of Great UI and Design Like a Pro

    Buy Now